Future Fragments
Future Fragments
I made these projects across 2 different college classes during spring semester of 2026.
The assignments were all centered around the concept of time: Messages from the future, echoes of the past, alternate branches of reality.
My first assignment was for a class that was mostly about aesthetic philosophy. It was a presentation about the past and future. I took it in the direction of mythological cosmogony and eschatology:
My next several assignment were for a class on creative media projects. The first of note was to write a message to my present self from my future self. I could see that being a tad trite. The requirements specified that only text was permitted, so here's a strange little text adventure about hopping across branching timelines collecting alternate versions of Jackson Parker like pocket monsters:
Next, my classmates and I were tasked with recording ourselves reciting our messages from the future, and remixing each other's messages into some sort of audio assemblage. I made 3 songs, and 3 puppet collage animations to go along with them.
These were conceived of as boss battle themes, and so the animations that go with them are meant to be like video game bosses.
The "fem_fatalism" scene has extra animations if you press the arrow keys on your keyboard.
Also, I made almost all of the instruments used in the songs out of vocal samples from the recorded messages. All the sounds you hear during the "boss fight" scenes are derived from my classmates' audio recordings, except for the percussion in "fem_fatalism" which is made with normal midi drums.
The next assignment was to make visual accompaniments for the audio tracks that our classmates had put together. I decided to make a point-and-click adventure game with puzzles centered around sound. This game is extremely difficult, but it has 4 levels and 3 endings. The sounds you can hear through the listening mechanic are the audio collages made by my classmates.
Finally, for my aesthetics class, I was given the assignment of making a presentation on one of the affects we had studied this semester, and as part of that presentation, we were supposed to make an original work of art evoking that affect. The affect I chose was the uncanny, a feeling defined by disquieting familiarity. For this, I returned to my boss fight project, and made another puppet animation collage, accompanied by a sinister remix I produced by running a folk song through a vocoder with discordant tones as the carrier signal.